/en/showcase·Real breakdown case

Showcase

Real reverse-engineered output, full prompts ready to copy. For now this is the landing-page case; we will fill it from our own jobs.

9:16 vertical23 sec2 tasksMarkdown
Shot #01Wall under siege
9:16 vertical
9:1623s
00:03.24/ 00:23.00FRAME 194
0.5x1.0x2.0x

Player mock (sample is not hosted; structure only)

Structured reverse Markdown

Historical battle · anthropomorphic animals
### Wall under siege(00:00.00 - 00:12.00)
[AI Prompt]Markdown

镜头从城墙俯瞰战场,拟人化的兔将军在垛口后指挥;随后切到战壕,火光与烟尘中队伍冲锋,末段一次爆炸掀起尘土。

Camera / framing:Medium · eye-level · locked-off
Aspect:9:16 vertical
Task split:23s → 2 tasks (15s cap)
Export:Markdown, paste into Jimeng
## 事件简述
镜头从城墙俯瞰战场,拟人化的兔将军在垛口后指挥;随后切到战壕,火光与烟尘中队伍冲锋,末段一次爆炸掀起尘土。

## 场景图提示词
生成图片,4K高清,古风战场城墙,黄土夯筑垛口,远处烽烟,阴天冷光,9:16

## 角色图提示词
生成图片,4K高清,拟人化兔将军,铁灰披风与皮甲,坚毅神情,半身像,9:16

## 道具图提示词
生成图片,4K高清,木质攻城梯与铁盾,做旧质感,单体白底,9:16

## 任务划分
本视频共 23 秒,超过 15 秒上限,划分为两个任务。

## 任务1(00:00.00-00:12.00)
分镜1 — [城墙受困]
【00:00.00-00:04.00】,中景,平视,固定镜头
画外音(说话人1)沉声:「守住这道墙。」
Live output shape · charged by actual duration on success/This 23-second video exceeds the 15-second limit, so it was split into two tasks — task 1 (00:00.00–00:12.00, walls and trenches) and task 2 (00:12.00–00:23.00, battle and explosion).
Upload and break down your own clip
Shot layout preview · open canvas

Expand shots into a node flow on the canvas: source on the left, shots and prompts on the right.

Open canvas workflow
Source node
00:23

Ancient-war sample · 23s

9:16 · 23s

Frame node

Shot 01
1080×1920

Shot 01 · wall under siege

Text node

Prompt
Structured prompt · Markdown
9:16中景固定

Timeline node

00:12.00
00:00.00–00:12.00 · task 1Medium · eye-level · locked-off
100% · 4 NODES

Battlefield walls with animal characters; environment, characters and props each become image assets, and shots are split at the 15-second limit.

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